Some games are loved in private, because nobody else understands them. The appeal is slot personal, the experience is idiosyncratic, and the player knows that explaining it would be futile. This private love is one of the medium’s most interesting phenomena, and understanding why it matters reveals something important about individuality, and about the difference between a game that is shared and one that is personal.
The most private games are often the strangest. PC gaming has a long tradition of niche games that appeal to specific tastes. Console Games can offer similar experiences, though they are rarer.
Competition can be private too. PvP Games that are unpopular can become personal favourites.
Access makes private love possible. free-to-play games can be tried without cost, so the player can discover niche tastes.
The platform shapes the privacy. A PC gaming player can find niche games easily, while a Console Games player is limited.
The home environment makes private love rare. Smart TV Games are rarely personal, because they are shared.
At the furthest edge, private love is total. VR Games can offer experiences that are deeply personal.
What emerges is a recognition that the medium’s value is not only in consensus. It is also in individuality, and individuality is a legitimate pleasure. Whether the private love is felt at a desk, on a sofa, in front of a television, on a phone, or inside a headset, the principle is the same. Love what you love, and the game will be yours.
